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Alpha Sapphire and Omega Ruby Walkthrough

 

ORAS Walkthrough

Since the Omega Ruby Walkthrough and Alpha Sapphire Walktrhough will be heavily influenced by the walkthroughs for the original Ruby/Sapphire/Emerald games from the 3rd generation, we at The Pokedex are offering a comprehensive ORAS Walkthrough that brings in reference to the original games, while calling out the differences in the Omega Ruby and Alpha Sapphire remakes.

We will be using the original Gen 3 games as a framework and when applicable differences, and there are some substantial and material differences for sure, are relevant, we will separate those for the reader’s ease of access and understanding. Each time an ORAS walkthrough difference occurs, we will highlight it within a graphical bar, to make it stand out from the typical Gen 3 guide.

So without any further remarks, enjoy your Omega Ruby Walkthrough and Alpha Sapphire Walktrhough experience and let the adventure begin!

Omega Ruby Walkthrough | Alpha Sapphire Walkthrough

Welcome to the World of Pokemon! Adjust your options and start a new game or continue from where you left off. One of the wonderful things about Pokemon is that your usual experience will always be fresh in one way or another.

 

I will explain the game mechanics as this walkthrough proceeds. Keep in mind that if you are familiar with the type matchups of Generation VI, they are different here (this is the third walkthrough produced, I will assume you have a basic understanding of type matchups). The Steel type has resistances to Dark and Ghost which were lost in Generation VI, and the Fairy type does not exist yet. There are several Pokemon that haven’t been retconned into a Fairy typing by the time this game was made (2004). thepokedex.com ultimately decided to go with a Emerald walkthrough since a Ruby and Sapphire walkthrough would be redundant as Pokemon ORAS sees a November release.

 

This is what Emerald looks like:

So your journey begins in a moving van. A few seconds will pass and you will take your first step into the Hoenn region. Once you enter the house, pull a Potion out of your PC in your room once you adjust your clock (the internal battery has run dry in most cartridges, this will not matter unless you are using an impressive emulator or can afford to buy and install a new internal battery). You don’t have unlimited item space, so keep in mind that you have an option besides throwing your stuff away.

 

You will need to immediately head right into the neighbor’s house, but don’t let that stop you from exploring a little bit. You can learn what “Fieldwork” is in the lab down south, and see how Professor Birch is different from other Professors for example. There’s only three buildings, so there’s no need to show a map. Once you are in the neighbor’s house, head upstairs and examine the Poke Ball. A story segment will occur and you will meet your pseudo-rival Brendan/May. This game has a weird thing with rivals; it’s also the first game to make rivals friendlier. Once you are free to move again, go north where you will engage a concerned little girl.

 

Author’s Note: These are probably just my nostalgia goggles shining, but I don’t like the super-friendly rivals of the recent Pokemon games. Most of them are unintimidating, and therefore unchallenging. It can work, but it’s done poorly. In this game, it works because Brendan and May are the first instance of this, and Wally, your true rival, struggles with his health and inferiority in subtle ways that the modern games haven’t captured. Dancing… seriously?

Once you talk to the girl, you have to go to Route 101 and make a choice: your starter.

You have the choice between Treecko (Grass), Torchic (Fire), and Mudkip (Water). All are pure types, but Torchic will eventually become Fire/Fighting, and Mudkip will become Water/Ground.

 

Your choice should be reflected in your admiration of what they look like and what they will become. But if you need to know, Treecko is fast with decent offense on both sides, but is terribly frail. Torchic has a similar problem except that its speed is subpar while its offensive stats are destructive (especially in this game before the Physical/Special split) all around. Mudkip has high attack, HP, and above average bulk. Knock out that Zigzagoon, and save Birch.

 

Game Mechanics explained: Stats

Attack: Is measured against Defense. Physical move types are measured on Attack.

Defense: Resistance against physical damage.

Special Attack: Measures against Special Defense. Special moves are measured here.

Special Defense: Resistance against special attack damage.

Speed: Determines which Pokemon moves first, and somewhat affects evasion/hit rate.

 

Game Mechanics explained: The Physical/Special split occurred during the development cycle of Diamond and Pearl, where moves were assigned their own attributes instead of the attributes for the type itself. So Vine Whip is a physical Grass type move while Absorb is a special Grass type move. Note: Prior to Diamond and Pearl (and the start of Generation IV), all Grass, Fire, Water, Electric, Psychic, Dark, and Ice moves were SPECIAL moves. Everything other move type was a PHYSICAL move. Pokemon Emerald is a Generation III game, so the aforementioned rules apply.

 

Once you defeat the Zigzagoon, Birch will take you to his lab and give you the Pokemon you used. He’ll insist that you go see Brendan/May on Route 103. Go there, or you’ll won’t be able to progress. Cross Route 101 to get to Oldale Town.

 

Pokemon found on Route 101

Poochyena (Dark) Common

Wurmple (Bug) Common

Zigzagoon (Normal) Rare

 

Next you will go into Oldale Town. There is not much to do here, and there is a scientist blocking the way to Petalburg City. Talk to a few NPCs if you wish and don’t bother buying any items yet.

 

Oldale Town Pokemon Mart

Poke Ball (you must obtain the Pokedex first) 200 yen

Potion – 300 yen

Antidote – 100 yen

Paralyze Heal – 200 yen

Awakening – 250 yen

 

Items found in Oldale Town

Potion – talk to the clerk near the Route 101 entrance

Go to Route 103. You can catch a Wingull here, but the encounters are the same regardless. This is also a sea route that connects Oldale to Mauville and Slateport, but you won’t have Surf for a while. The items in the Route cannot be accessed until later. This walkthrough will specify when you can obtain those items. For now, fight Brendan/May in the northern section of the route.

 

Note: I will only show Route maps for confusing routes or diverging routes (this is Hoenn, it will happen a lot). The cave you see is pointless as event Pokemon for Pokemon Emerald is long gone.

 

 

Brendan/May, First Battle

Starter (w/type advantage) Level 5

This battle is pretty simple. There are no STAB moves that you opponent can exploit, so it’s a test of strength. You may have leveled up once or twice when you were traveling here, so you have a level advantage. Even if things don’t work in your favor, you should have a potion or two. Remember to heal up. Your attack and defense will be lowered (stat depends), but it’s just a nuisance. It’s not really threatening.

 

Game Mechanics explained: STAB

STAB means Same Type Attack Bonus. When a Pokemon uses a move that matches its type. The move gets a slight power boost. So if Mudkip uses Water Gun, Water Gun gets a boost since Mudkip is a Water type. If would not get a boost if any other type used it (In Water Gun’s case, this is almost impossible).

 

Once you defeat Brendan/May. Go back to the Pokemon Lab.

 

Pokemon found on Route 103 (Land Only)

Poochyena – Common

Zigzagoon – Common

Wingull (Water/Flying) Rare

 

You will receive a Pokedex and 5 Poke Balls from the Professor and May, respectively. When you try to leave town, your mother will give you running shoes. Hold “B” to run.

 

Now you will run into your first trainer battles once you reach Route 102.

 

Trainer Types:

1. Youngsters: use standard Pokemon found early in the game. Unlikely that you will run into them middle/late game, but if you do, they use evolutions of those Pokemon.

2. Bug Catchers: exactly what’d you expect. They use Bug types, and are often very weak trainers. Later encounters have them use much more powerful Bug types, but there is still little threat from them.

3. Lass: Essentially female versions of the Youngsters. They have a variety of Pokemon, but expect them to be “cutesy,” instead of practical.

 

Pokemon found on Route 102 (Land Only)

Poochyena – Common

Zigzagoon – Uncommon

Wurmple – Common

Lotad (Water/Grass) Uncommon

Seedot (Grass) Super Rare (1% encounter rate)

Ralts (Psychic) Super Rare (4% encounter rate)

 

Note: Surskit (Bug/Water) is not available in this game, since you would need to mix records with Ruby/Sapphire and have a functioning internal battery. Apologies.

 

Items found on Route 102

Potion – Southwest section of the route

Oran Berry x2 – Tree in the northwest section

Pecha Berry x2 – Tree in the Northwest section

 

NOTE: Since the internal battery is dry for cartridges, these berries WILL NOT grow back. Keep them and abuse them. If your battery is fine, plant them and don’t forget about them.

 

Now you have reached Petalburg City. Again, just explore a bit and try to learn anything new. Buying items here is reasonable since you got some more money and experience. Items here are also not available until you have Surf. I will specify when you can get them.

 

Poke Mart in Petalburg City

Poke Ball – 200 yen

Potion – 300 yen

Antidote – 100 yen

Paralyze Heal – 200 yen

Awakening – 250 yen

X Attack – 500 yen

X Defend – 550 yen

X Speed – 350 yen

Repel – 350 yen

Escape Rope – 500 yen

Orange Mail – 50 yen

 

Author’s Note – I think the term “Poke Dollars” is silly, so I’m using the currency Poke Dollars is based off of for reference. You also need four badges before you can buy Great Balls and Super Potions here.

 

Go to the Pokemon Gym. The Gym Leader is your father. You won’t be able to fight him yet because he’s the fifth Gym Leader and way too powerful for you to handle right now. Instead, he’ll give Wally a Zigzagoon to go catch a Pokemon. You cannot control your actions during this event. Wally will catch a Ralts, and your father will ask you to proceed on your journey.

 

In which case, upon doing so, you will meet Scott. He’s not important right now. You can talk to Wally’s parents now if you want considering the route was blocked before.

 

< Route 104 is split into a southern and northern section, separated by Petalburg Woods. In the southern section, there is a fisherman and a youngster, and a couple of berry trees.

 

Trainer Types:

1. Fishermen: Uses exclusively water types, and found exclusively near bodies of water. Some will give you items. It’s all a risk to talk to some that wouldn’t notice you otherwise.

2. Rich Boy/Lady: They use elegant Pokemon, and are very far from being tough. They do use Full Restores (which is ridiculous for low-level Pokemon), and many of their Pokemon carry Nuggets. Once you have Thief, you can rob them of this. You should not skip these trainers, as they pay really well for beating them.

3. Twins – These are exclusively double battle trainers. They use cutesy Pokemon and are not difficult to defeat.

 

Game Mechanics explained: Double Battles

You use two Pokemon instead of one. This is fairly easy to execute, but remember that certain moves affect ALL POKEMON involved, like Surf and Earthquake. Some moves also hit two opponents at once.

 

Pokemon found on Route 104 (both sides, Land Only)

Marill (Water) Uncommon

Poochyena – Common

Wurmple – Uncommon

Taillow (Normal/Flying) Rare

Wingull – Rare

 

Items found on the Southern side of Route 104

Potion – buried in sand

Antidote – buried in sand

Heart Scale – buried in sand

*Press A near empty space to check for hidden items.

Poke Ball – Over the ledge. You need to take a small detour through Petalburg Woods.

Oran Berry tree

Pecha Berry tree

 

There is a cottage near the beach, but you cannot do anything about that yet. Go into the Petalburg Woods.

 

Petalburg Woods is not too much different from the Viridian Forest. The path is quite linear except for a couple of Cut segments. Go immediately right, and you will find a hidden potion in an empty space next the southeastern exit of the woods. Go get that Poke Ball, too.

 

Catch a Shroomish here if you don’t have Treecko, Seedot, or Lotad. It’s evolution, Breloom, is really good. Probably the first Pokemon you should really consider getting.

 

Pokemon found in the Petalburg Woods

Poochyena – Common/Uncommon

Wurmple – Uncommon (note: evolves either into Silcoon or Cascoon, depending on factors you can’t see. Dustox, the final evolutionary route with Cascoon is Bug/Poison. Silcoon evolves into Beautifly, which is Bug/Flying).

Silcoon (Bug) Rare

Cascoon (Bug) Rare

Taillow – Super Rare

Slakoth (Normal) – Super Rare

Shroomish (Grass) Uncommon; evolution is Grass/Fighting.

 

Items found in the Petalburg Woods

Potion – mentioned earlier; hidden in open spot of grass.

Paralyze Heal – in a patch of grass

Ether – left of northern exit

Poke Ball – hidden in empty patch of grass near bug catcher

Requires Cut (defeat first gym leader)

Great Ball – along a ledge

Miracle Seed -given to you by a girl

X Attack – Jump a ledge

Tiny Mushrooms x2 – both hidden, one between two trees and the other is in an empty patch of grass.

 

Trainer Types:

1. Team Aqua/Magma – both teams use Poochyena/Mightyena, Zubat/Golbat (Poison/Flying) evolutionary lines. Team Magma is more of a Ground type team, while Aqua is focused on Water types. Magma grunts will use Baltoy (Ground/Psychic) and Numel (Fire/Ground), Aqua Grunts will use Carvanha (Water/Dark) and Wailmer (Water).

In Emerald, you will fight both Team Aqua and Team Magma. For now it’s just a Team Aqua grunt with a Poochyena. The Bug Catcher with the Nincada is currently more threatening. You will encounter this first member once you are halfway through the forest. Upon defeating the member, you will get a Great Ball. Continue.

 

Cross the northern half of Route 104 to make it to Rustboro City. Go inside the Pretty Petal Flower Shop and get the Wailmer Pail if you have a functioning internal battery. This also applies to the random berries you can get daily from another woman. However, after defeating the third gym leader, you can come back to buy Secret Base decorations.

 

Outside the shop, a guy will give you TM09 Bullet Seed. This is a great move for the Gym Leader.

 

Note: This walkthrough will not cover Secret Base details. It’s an outdated method until the release of ORAS and you are super unlikely to encounter other multiplayer for this game without a variety of circumstances. Don’t let that stop you from making secret bases, though. It’s still an enjoyable experience.

 

Items found on the Northern side of Route 104

Potion – behind the flower shop

Super Potion – behind the flower shop

Poke Ball – behind the flower shop

Dire Hit – near the pond (you need Cut)

PP Up – past the pond (you need Surf)

White Herb – woman outside flower shop will give you this when you beat the third gym leader.

Oran berry tree

Leppa berry tree

2 Cheri berry trees

 

Welcome to Rustboro City. It’s massive, and there’s a lot to do here. In the inner fence, there’s a X Defense accessed from Route 104.

 

Rustboro City Poke Mart

Same Items as Petalburg City. When you reach Route 116, you will get a Repeat Ball and Timer Ball from Devon employees. These can be purchased in the Poke Mart once you do this.

 

Items found in Rustboro City

Premier Ball – from a boy in a large building south of town; second floor.

HM01 Cut – Cutter’s House, there’s a sign outside s you can’t miss it.

Quick Claw – Talk to the teacher in the Trainer’s school.

Chesto Berry – Held by in-game trade Pokemon, Dots.

Exp. Share – Deliver two key items to Stephen. You will get this from the President.

 

In-game trades

Trade Ralts for a Seedot. This trade is found in a house next to the gym.

 

Note: In R/S, in game trades are vastly different. You are better off looking for a specific walkthrough on those games, but don’t worry. There are not too many differences if you don’t care about the minute details.

 

Game Mechanics explained: Status Effects

You may have encountered status effects on Pokemon before reading the blackboard in the Trainer’s School, but here’s a list.

 

1. Poisoned – Gradual depletion of health; effects carry outside of battle. Use an Antidote/Pecha to cure.

2. Paralyzed – Cuts speed, and 25% chance of inaction. Use Paralyze Heal/Cheri to cure.

3. Asleep – Complete inaction for 2-5 turns. Counter resets on switch. Use Awakening/Chesto to cure.

4. Burned – Cuts attack, and gradually depletes health. Use Burn Heal/Rawst to cure.

5. Frozen – Complete inaction. Use Ice Heal/Aspear to cure.

 

6. Confused – Temporary; 50% chance of hurting oneself.

7. Infatuation (“in love”) – Temporary; 50% chance of inaction.

8. KO – requires Pokemon Center or Revive.

 

Go to the Rustboro City gym and take on the Gym Leader. The gym is fairly linear, and the trainers are set up in a way that you could challenge them to a double battle or skip them entirely.

 

Trainer Types:

1. Hiker: Toughest trainers so far, and use Rock/Ground/Fighting types. They are usually found in mountainous areas. Expect to run into them a lot mid-game and late game.

 

Roxanne, “The Rock-Loving Honors Student!”

Geodude (Rock/Ground) Level 12

Geodude (Rock/Ground) Level 12

Nosepass (Rock) Level 15

 

Forget about the Geodudes if you have a Grass or Water type, as you will one-hit them easily. Nosepass, her trump card, is pretty powerful and high level for a “first” gym leader Pokemon. All of her Pokemon know Rock Tomb, which cuts speed, and this is highly detrimental to both Treecko and Torchic (level Torchic up to 16 to make this battle much easier). Geodude also has Rock Throw for more options. She will definitely raise her defense for any other threat. If she’s at an advantage, she will have Nosepass use Block to prevent switching out. Ouch. Nosepass is also a pure Rock type, so it may actually take a few good hits to bring her down, even with Absorb, Water Gun, or Double Kick.

 

Upon defeating Roxanne, you will receive the Stone Badge and TM39 Rock Tomb.

 

Once you defeat her, you can go north to Route 115 and pick up a Super Potion on the beach. Talk to the Devon employee you met earlier, and you’ll realize that he has been robbed again. Go to Route 116 and head east to Rusturf Tunnel. If you don’t want to waste a move slot on Cut, catch a Nincada on this route. It’s not too useful in late game, and it’s doubtful for you to have a full team. You don’t need Cut, but berries, items and trainers are on this route.

 

Game Mechanics explained: TMs and HMs

TMs teach specific Pokemon specific moves. TMs are a one-time use, while HMs can be used indefinitely. Pokemon CANNOT forget HM moves without talking to a certain NPC which usually shows up mid-late game.

 

Game Mechanics expalined: Evolution

Many Pokemon can evolve by level up, but some require trading and items and trading with items. I will list special evolution requirements. Don’t get Abra, Machop, Geodude, etc. On an emulator they are wasted. Press B to cancel evolution.

 

Trainer Types

1. School Kid: School kids are like youngsters and lasses, but slightly tougher and they use more practical Pokemon. Some can even be encountered mid game.

 

Items found on Route 116

Repel – next to the Bug Catcher

X Special – next to Rusturf Tunnel

Requires Cut

Potion

Super Potion

Ether

x4 Chesto berry trees

x6 Pinap berry trees

*These are not all the items. But three are not available.

 

Pokemon found on Route 116

Poochyena – Common/Uncommon

Abra (Psychic) – Rare

Taillow – Uncommon

Nincada (Bug/Ground) Uncommon *evolutions are Bug/Flying and Bug/Ghost

Whismur (Normal) Uncommon

Skitty (Normal) Very Rare, 2% encounter rate

 

Go into the cave. If you talk to the black belt, you learn about the construction of the Tunnel and how it was canceled.

 

There’s one Poke Ball, and one Team Aqua member. Whismur is a 100% encounter rate. Yay. Fight the Team Aqua Member with the level 11 Poochyena and get the Devon Goods.

 

Return the goods to the worker and you will be taken to the top of the Devon Corporation. The President will give you a PokeNav, which is designed for checking Contest stats, calling Trainers for rematches, and of course looking at the map. You’ll also get a letter.

You also saved Mr. Briney’s Peeko, so go to the cottage. First, you must fight your rival again.

 

Brendan/May, Second Battle

Lotad, Wingull, or Slugma (Brendan)/Torkoal (May) Level 13

Starter (w/type disadvantage) Level 15

 

This is one of the more confusing battles. Expect Brendan/May to frequently change up their teams as the theme with them is “Pokedex.” They do a better job than Trevor, anyways. This battle will be tough, especially if you chose Torchic, since Slugma and Torkoal have some pretty good stats and moves for this particular battle. They don’t have an evolution, but be careful nonetheless since the type advantages are probably not in your favor.

 

Go back to the cottage outside Petalburg and talk to Briney. He’ll take you across Routes 105 and 106, both of which are sea routes.

 

Welcome to Dewford Town. There’s no Poke Mart. The Trendy House does absolutely nothing for you until much later. Go to Dewford Gym first and foremost. A woman in a house will give you a Silk Scarf, which might help with the Gym Leader. You can also get an Old Rod from a fisherman. You can catch Tentacool and Magikarp with an Old Rod; occasionally you will run into something else. This is Generation III, so this was the start of slightly more complex fishing. I will say when there is a special condition Pokemon that can be caught with the Old Rod.

 

Trainer Types

1. Black Belt/Battle Girl: As you would expect, they use exclusively Fighting types. Expect an all-out offense, or the use of Foresight and Bulk Up.

2. Sailors: Uses Water and Fighting types. Expect a similar strategy to the Black Belts/Battle Girls.

 

Brawly, “A Big Wave in Fighting!”

 

Machop (Fighting) Level 16

Meditite (Fighting/Psychic) Level 16

Makuhita (Fighting) Level 18

 

You might want to go train in Granite Cave for a bit. Unlike the trainers in his gym, Brawly will spare no expense in knocking you out. Since notable trainers use potions and the like, he has nothing to lose from using Bulk Up once or twice and sweeping you afterwards. The game doesn’t give you too many Pokemon to prepare for a fight like this. It’s a contest of power. Meditite is an exception. It will use Light Screen or Reflect to help keep his team alive. It only uses Focus Punch. Do not let Meditite land it. Even without buffs, that will be more than enough to destroy you. The move can simply be canceled by hitting him. Makuhita has high HP, so that health bar won’t go down easily. Its Vital Throw is deceptively powerful. When he’s in danger, he’ll use Reversal.

 

Defeating Brawly will get you the Knuckle Badge and TM08 Bulk Up.

 

Go north to Granite Cave. That is where Stephen is. On Route 106, there are two fishermen to battle. There is also a Stardust, Poke Ball, and Heart Scale hidden on the beach. Other than the Old Rod, there are no wild Pokemon here.

 

Granite Cave is dark and requires Flash, but if you want to get through the first section of the cave, which is all that needed for now, I’ll provide this map so you don’t have to waste a move slot or look for an HM Slave. By the way, the Hiker by the entrance (1F) gives you Flash. The first picture is B1. The second is B2. You want to get to the latter on the cliff in B2, which will take you to the upper area of the first floor, where there is a cave-cave entrance. You can’t access the slope pictured below yet. Do not worry about trainers, as there are none.

Pokemon found in Granite Cave

Geodude (Rock/Ground) Rare

Zubat (Poison/Flying) Common

Abra – Rare

Makuhita (Fighting) Common, Rare in B2

Sableye (Dark/Ghost) Rare in B1, Uncommon in B2

Aron (Steel/Rock) Common in B1 and B2, Rare in 1F

Rock Smash

Geodude – Common

Nosepass (Rock) Uncommon

 

Items in Granite Cave

– 1F

Escape Rope

– B1

Poke Ball

– B2

Everstone, hidden in lone rock

Mach Bike required (still B2)

Rare Candy

Repel

Everstone, hidden near the Rare Candy

 

Once you deliver the letter to Stephen, you may continue your journey. You’ll also get TM Steel Wing, which is great for early game Flying types, as it may boost defense.

 

Talk to Briney and he will take you to Slateport by crossing Route 107, Route 108, and half of Route 109. This walkthrough will only cover items you can currently get, trainers you can currently fight, and there are no new Pokemon to obtain here.

 

Trainer Types:

1. Tuber: Very weak AI, they use Normal and Water types. They are often placed in a fashion that might trigger a double battle. Surprisingly tubers later in the game, should you run into them, have high level Water Pokemon.

2. Beauty: Slightly tougher than the average trainer, they rely on cute and elegant Pokemon, such as lasses. Don’t expect too much more challenge, though. They pay quite a bit already, so try to steal items from them once you get Thief.

 

If you go inside the Seashore House, you can battle three trainers for six free Soda Pops. You can continue to buy them later for 300 yen each. A girl gives you a Soft Sand on the beach.

 

Items found on Route 109

Revive, hidden in sand

Ether, hidden in sand

2 Heart Scales, hidden in sand

Great Ball

Requires Surf

PP Up

Heart Scale, hidden near couple

 

I love the Slateport City music. There’s quite a bit to do here, and even more so than Rustboro. The shops here sell Pokemon merchandise that you can’t use yet. The Energy Guru sells stat boosting drugs for 9800 yen (Protein, Calcium, Iron, Zinc, Carbos, and HP Up). Last, but not least, once you get TM43 Secret Power, another shopkeeper will come by and sell you TM10 Hidden Power and TM43 Secret Power for 3000 yen.

 

Poke Mart in Slateport City

Minus the “X” items, this place contains the same items as Petalburg and Rustboro. But now you have access to Super Potions and Great Balls, which are 700 and 600 yen respectively. You can, and should, get the Harbor Mail for 50 yen.

 

Items in Slateport City

Soothe Bell – talk to a woman in the Pokemon Fan Club (north of shopping district).

TM41 Torment – talk to the sailor in the Battle Tent (contest Hall for RS).

DeepSeaScale or DeepSeaTooth – talk to Captain Stern when you get the scanner.

Full Heal – beat the Battle Tent

Powder Jar – talk to a woman in a shopping stall

*The Powder Jar is worthless with emulators. So is the DeepSea—–.

 

If you are maxed out in any Contest stats, a man in the Pokemon Fan Club will give you a scarf which boosts your appeal even further. Battle Tents are just super special matches with very specific conditions. Since this is Emerald, getting into Contests will take a while into the game.

 

The Name Rater is north of town. Go inside the shipyard, you can’t miss it, and inquire about Captain Stern. You can now go to the Oceanic Museum where all those Team Aqua members were lining up for. You will fight a couple of Team Aqua members in defense of Captain Stern. You will receive TM46 Thief upon entering as well. Look at all the cool information you can learn about the ocean as well.

 

You will meet Archie, the leader of Team Aqua. He’ll let you go, but expect to fight him later on.

 

Once you are done, go north to Route 110. It’s quite the lengthy route with many areas that can be accessed. Surfing and cycling is not an option yet. Take the land route. If you go left, you’ll reach the other side of Route 103 where you can find a Guard Spec., a PP Up, two Leppa berries, and four Cheri berries.

 

Trainer Types

1. Poke Fan: they use very cutesy Pokemon and sometimes baby Pokemon. They are exceptionally weak. Youngsters could be stronger than them.

2. Aroma Lady: Aroma ladies use almost exclusively Grass types and Pokemon that tend to lean towards the “smell” sense. Worry about status effects when fighting these trainers.

3. Collector: A very extreme trainer who collects rare Pokemon or version exclusives. They tend to be slightly tougher than the average trainer.

4. Guitarist: They use electric types, and watch out for the ones that use Voltorb (Selfdestruct) or Thunder Wave. Again, slightly tougher than the average trainer.

4. Psychic: Exactly what you would expect. Psychics early on in the game are easily defeated but are a much greater challenge later in the game.

5. Triathlete: They use a variety of Pokemon, but mostly electric types. This is really true for the Mauville Cycling Road.

 

Halfway through the land route, you will encounter a battle with Brendan/May.

 

Brendan/May, Third Battle

Wingull, Lombre, or Slugma, Level 18

Wingull, Lombre, or Slugma, Level 18

Starter (w/ type advantage) Level 20

 

This battle is almost a repeat of the battle in Rustboro, except that the powerful Torkoal is gone. Watch out for Supersonic, Rock Throw, and Smog. Nature Power probably might be threatening depending on the situation, and Slugma’s Yawn is something to think about. Types are covered fairly well in this battle. So use your moves wisely and pay attention to Brendan/May’s moves. The most threatening Pokemon is obviously the starter. Marshtomp has Mud Shot, Grovyle has Pursuit, and Combusken has Double Kick.

 

An ItemFinder will be given to you by Professor Birch. I won’t tell you where they are from this point. I will only say where they are if it’s conspicuous. But I will still let you know the items exists.

 

There’s also the Trick House. The next stage is unlocked after collecting the next Gym Badge, and subsequent badges. There’s also a challenge after beating the Champion.

Trick House Challenges

1. Cut required

2. Press switches to open path

3. Same thing as 2, but you need Rock Smash

4. Strength required

5. Quiz (pay attention to things in the game, or just keep going for it ’til you get it right)

6. Fortree City Gym puzzle with more challenge

7. Mossdeep City Gym puzzle with more challenge

8. Sliding floor puzzle

*You get prizes for beating these challenges, and after you beat them all, you can get a Nugget in the house.

 

Items found on Route 110

Dire Hit

Full Heal, hidden near sign

Great Ball, hidden in open patch of grass

2 Revives hidden on the route

Poke Ball

Elixir

9 Nanab berries (very useless, most berries are)

Rare Candy (requires Surf)

 

Pokemon found on Route 110

Poochyena – Uncommon

Oddish (Grass/Poison) Rare

Minun (Electric) Uncommon

Plusle (Electric) Super Rare

Wingull – Rare

Electrike (Electric) Common

Gulpin (Poison) Uncommon

 

After you pass Route 110, you will go to Mauville City. The first thing you should do is stop by the first house and trade the Harbor Mail for a Coin Case. You can also get a bicycle from Rydel in town. The Mach Bike speeds up over time, and the Acro Bike allows you perform tricks. Go to Cycling Road and do some leveling before you consider fighting the Gym Leader. You can also use the Mach Bike in Granite Cave. On many of the land routes in the first half of the game, you want the Mach Bike. In the Mauville Game Corner, you can get TMs 35 (Flamethrower) 13 (Ice Beam) and 24 (Thunderbolt) for 4000 coins. You can get TM29 Psychic for 3500 coins. Double Team is useless.

 

Mauville City Poke Mart

All items, excluding mail, are available in Mauville. This includes “X Items.”

New items include X Accuracy (950 yen), Dire Hit (650 yen), and Guard Spec (700 yen).

 

Items in Mauville City

X Speed, behind Poke Mart

HM06 Rock Smash, in a house southeast of town.

When you approach the Gym, you will fight Wally. He only has a level 16 Ralts, so he won’t be too much of a challenge for you. If you are not confident about fighting the Gym Leader, you can go to Route 117 and train significantly, especially if you chose Treecko.

This walkthrough assumes you are fighting the Gym Leader first.

 

Trainer Types

1. Bug Maniacs: They are powered up bug catchers that use fully evolved Bug types and rare Bug types.

 

Wattson, “The Cheerfully Electrifying Man!”

Voltorb (Electric) Level 20

Electrike (Electric) Level 20

Magneton (Electric/Steel) Level 22

Manetric (Electric) Level 24

 

Wattson is tough, but you have nothing to worry about for Electrike and Voltorb. Voltorb might use Selfdestruct to open up, so try to knock it out first or tank it with a Rock or Steel type. Magneton will be able to be resist most type moves and deal damage to you in turn. You also have to worry about paralysis and confusion. Also, his Pokemon all know Shock Wave, which never misses. If his Manetric uses Howl, take that opportunity to destroy him before he lets Shock Wave loose.

 

Defeating Wattson will get you the Dynamo Badge and TM34 Shock Wave.

 

 

 

Once you beat Wattson, you should take Route 117 to the west. This is a short route, and contains the Pokemon Day Care. You can breed Pokemon if you want to, just by putting two Pokemon of the same Egg Group together. They must be of the opposite gender. The species of the baby will always be of the mother. You can also get a hidden Heart Scale on a rock on Route 118.

 

Trainer Types:

1. Pokemon Breeder: They use everything that could be obtained from nearby routes, and usually the first evolution. They have teams of 6; yes, full teams. They also use a nice team balance, but are low level and easily dealt with.

2. Sr. and Jr. (Double Battle): One is clearly stronger than the other. Knock her Pokemon out first. Some cool combinations are actually from this trainer class.

 

Items on Route 117

Repel, hidden

Great Ball

Revive (requires Cut)

9 Wepear berries

 

Pokemon on Route 117

Oddish – Common

Poochyena – Common

Seedot – Super Rare

Volbeat (Bug) Super Rare

Illumise (Bug) Uncommon

Marill (Water) Rare

*Goldeen (Water) can be caught with the Old Rod

Welcome to Verdanturf Town. There is a “Faith” Battle Tent here, where you can win a Nest Ball. Wanda’s house is the real place of interest, as this is where Wally is staying. You can get TM45 Attract from a girl in the Battle Tent. Go to the Rusturf Tunnel and use Rock Smash to unite the two lovers. Wanda’s boyfriend will give you Strength. There’s a Max Ether in the cave. On the bottom exit, you can find hidden BlackGlasses in an outside courtyard.

 

Verdanturf Town Poke Mart (New Items for purchase; some items may not be in this specific mart)

Burn Heal and Ice Heal – 250 yen

X Special – 350 yen

Repel – 350 yen

Fluffy Tail – 1000 yen

 

Go to Route 111 after you collect Strength from Verdanturf. You won’t be able to use it for a while, but Strength is one of the better HMs in the series, so if you lack a powerful move, use this one. Route 111 is split into three areas: the northern section, the southern section, and the desert. The desert and the northern section is inaccessible right now.

 

There is Trainer Hill on the right, but do not concern yourself with that. You can fight the Winstrate Family for a Macho Brace, and this is four battles in a row. There’s also the news interviewers which are now available for battle.

 

Trainer Types:

1. Reporters (Double Battle) – They use primarily Normal and Electric Types. The reporters you consistently challenge throughout the game level up their Pokemon and become slightly tougher.

2. Picnickers/Campers – They use Pokemon like Youngsters and Lasses, but they tend to follow the environment that the trainer is in. For example, the trainers in the desert will use Ground types.

3. Ruin Maniacs – They use Ground and Rock types, with the occasional Steel type. Their AI is more focused on buff tactics or methods to raise Critical Hits. Most Ruin Maniacs in Emerald use a Sandslash.

4. Cooltrainers – These guys are the best trainer class you can fight in this game. They use balanced teams and strategies that you would see in the competitive metagame. You don’t have to worry until late in the game before these guys could potentially knock you out. They are of a higher AI than Pokemon trainers in gyms, but not so much a Gym leader (until Victory Road). These are also one of the trainer classes that will switch if in danger.

5. Kindlers – They like Fire types and Pokemon associated with smoke. They will also have Water types on their team (putting out fires, I assume).

 

Items on Route 111 (south side)

HP Up – Requires Surf

Elixir

Stardust

Items on Route 111 (north side)

6 Razz berries

4 Oran berries

Route 112

Nugget (on a series of ledges)

4 Pecha Berries (past Fiery Path)

4 Rawst Berries (past Fiery Path)

Fiery Path

Fire Stone (Strength)

TM06 Toxic (Strength)

 

Go to the west to enter Route 112 to climb Mt. Chimney. You will notice that you cannot use the Cable Car, so you will need to cross the Fiery Path.

 

Pokemon found on Route 112

Marill – Uncommon

Numel (Fire/Ground) Common

Pokemon found on the Fiery Path

Numel – Uncommon

Slugma – Rare

Torkoal – Uncommon

Machop (Fighting) Uncommon

Koffing (Poison) Uncommon

Grimer (Poison) Super Rare

 

Using this Route will take you to the northern section of Route 111. You still cannot cross the desert. By the way, the only wild Pokemon on Route 111 is the ones in the desert. Go to house on the northern section of Route 111 and you can heal your Pokemon at a rest house. There is a section accessible by Mach Bike as well. Talk to the kid in front of the big tree to get TM43 Secret Power and create secret bases.

 

Go west this time to get to Route 113. In the house, you’ll get a soot sack which will collect ash from the wild grass. This ash can be fashioned into many glass flutes. These flutes are also super helpful.

 

Flutes

Blue – wakes a sleeping Pokemon (250 steps)

Red – breaks infatuation (500 steps)

Yellow – breaks confusion (500 steps)

White – boosts encounter rate (1000 steps)

Black – lowers encounter rate (1000 steps)

 

Pokemon found on Route 113

Slugma – Uncommon

Spinda (Normal) Common

Skarmory (Steel/Flying) Super Rare

 

Items on Route 113

Ether (hidden)

Nugget (hidden)

Super Repel

Max Ether

TM32 Double Team (hidden)

Hyper Potion

 

Trainer Types

1. Ninja Boys – They hide in the shadows, waiting to ambush you with Poison, Dark, and Bug type Pokemon. They are surprisingly swift in their status effect strategies and execute them well if you let them. The ones with the Koffing will probably use Selfdestruct, though.

2. Poke Maniac – These trainers are tougher than the average NPC and tend to use Pokemon from the Monster Egg Group. Each Poke Maniac fights differently, so keep that in mind.

3. Parasol Lady – These girls like to use Pokemon that affect weather, but that’s one turn you can use to OHKO her Pokemon.

4. Bird Keeper – They use rare or standard Flying types, and that’s it. The guy with the Skarmory and the sixth Gym Leader are the toughest of the bunch.

 

Now you are in Fallabor Town. The Battle Tent is highly skill focused, and your Pokemon must be at level 30. You get a Hyper Potion for winning. There is a hidden Nugget in a crater. The Poke Mart adds a Super Repel to its menu for 500 yen. Talk to the move reminderer, to get moves your Pokemon previously learned in exchange for Heart Scales.

 

Talk to Professor Cozmo (southeast house) and continue along your journey. Head west further into Route 114.

 

You can get TM05 Roar from a man with a Poochyena. You can get TM28 Dig from the Fossil Maniac’s house.

 

Items on Route 114

EnergyPowder – behind two trainers in the Northeast.

Revive – Hidden near lake

6 Persim berries – near Lanette’s house (cures confusion).

Protein

Carbos – hidden near PokeManiac

Rare Candy – top of Waterfall

 

Pokemon on Route 114

Lotad – Common

Lombre (Water/Grass) Rare *Use Water Stone on Lombre to evolve it

Nuzleaf (Grass) Super Rare (1% Encounter Rate) *Use Leaf Stone to evolve it

*becomes Grass/Dark upon evolution

Swablu (Normal/Flying) Common *becomes Dragon/Flying upon evolution

Seviper (Poison) Rare

 

Go to Lanette’s house and your PC will now say Lanette’s PC instead of someone’s PC.

 

Now you are in Meteor Falls. This is a straightforward cavern, since you cannot access many of the areas without Surf or Waterfall. You will encounter Team Magma here, and they will steal the Meteorite from Professor Cozmo. Leave from the southern entrance of the cave or return to Fallabor Town.

 

Items in Meteor Falls (accessible)

Full Heal

Moon Stone

TM23 Iron Tail

 

Pokemon in Meteor Falls (accessible)

Zubat (Poison/Flying) Common *Golbat may show up

Solrock (Rock/Psychic) Uncommon

 

Items on Route 115

Heart Scale – hidden near Battle Girl

Great Ball

PP Up – need Rock Smash

6 Bluk berries

– Surf required

TM01 Focus Punch

Heal Powder

Iron (also need Mach Bike)

6 Kelpsy berries

 

Pokemon found on Route 115

Taillow – Common

Swablu – Common

Swellow (Normal/Flying) Rare

Wingull – Rare

Jigglypuff (Normal) Rare

 

Trainer Types

1. Expert – Tougher than Ace Trainers, but tend to use only one Pokemon. Easily defeated unless you’re careless.

 

Go back to Fallabor and talk to Professor Cozmo. The way you get there doesn’t matter. Now go to Mt. Chimney (through the cable cars) and fight your way to Tabitha and Maxie.

Tabitha, First Battle (this is a man)

Numel, Level 18

Poochyena, Level 20

Numel, Level 22

Zubat, Level 22

 

Maxie, First Battle (the guy on the left)

Mightyena (Dark) Level 24

Zubat, Level 24

Camerupt (Fire,Ground), Level 25

 

Maxie has some fairly tough Pokemon (at least for this stage in the game) but doesn’t have the moves to back them up. He will hit you with moves that would only defeat underleveled Pokemon and sometimes Magnitude would just be unfair to you. Open up with a special oriented Pokemon to ignore Mighyena’s Intimidate ability. Don’t let Zubat confuse you, and Camerupt will open with Focus Energy for a critical hit boost.

 

Once you beat Maxie, take the Meteorite out of the machine and anytime you return to Fallabor you can get TM 27 Return from Cozmo. But for now, head down south the Jagged Pass. By the way, once Magma leaves, you can fight normal trainers and buy Lava Cookies (super cheap Full Heals) on the summit.

 

Pokemon on the Jagged Pass

Numel – Common

Machop – Uncommon

Spoink (Psychic) Uncommon

 

Items on the Jagged Pass

Full Heal – hidden

Great Ball – hidden

Burn Heal

 

Now you are in Lavaridge Town if you go left. You can get the Nugget, but wait until you beat the Gym Leader. There’s a hot springs behind the Pokemon Center, but there is no practical purpose for it (there is an Ice Heal). You can learn some lore though, or some geographical facts. There is a herb shop, but it’s pointless unless you really want to go out of your way to lower your Pokemon’s friendship or are really desperate for some (surprisingly potent) items. An old man will give you a Charcoal in the Herb Shop. Grab a Wynaut egg from an old woman in sand if you wish.

 

Go to the Gym and fight Flannery.

Flannery, “The One With the Fiery Passion that Burns!”

Numel, Level 24

Slugma, Level 24

Camerupt, Level 26

Torkoal, Level 29

 

Putting her beauty aside, Fire type Gym Leaders are popular for a reason. Numel and Slugma are little threat, but expect her to try and use Sunny Day. All of her Pokemon know Overheat and will wreck you if you don’t take advantage of the naturally weak defenses of the Fire type. Camerupt and Torkoal are a different story. If she gets Sunny Day up, you will lose a Pokemon to Camerupt. Slugma knows Light Screen and will try to set it up as well. Camerupt and Torkoal also know Attract, which is bad enough because you’re probably staring at this picture of Flannery as well. Last, but definitely not least, Torkoal is holding a White Herb, so for one Overheat, she won’t have a drastic decrease in Special Attack. Thankfully, her Pokemon are part of the slower Fire types, and you should be able to move first in most cases.

 

Beating Flannery will earn you the Heat Badge and TM50 Overheat.

You will get the Go-Goggles from Brendan/May. Now go to the desert on Route 111.

 

Pokemon on Route 111

Sandshrew (Ground) Common

Trapinch (Ground) Common *becomes Ground/Dragon upon evolution

Cacnea (Grass) Rare *becomes Grass/Dark upon evolution

Claydol (Ground/Psychic) Uncommon

 

Items in the desert on Route 111

2 Proteins (hidden)

Rare Candy (hidden)

Stardust (hidden)

TM 37 Sandstorm (hidden in southernmost point of desert)

 

There is a cave on the southern area of the desert, but it is inaccessible. Go into the Mirage Tower, it is the big sand building in the middle. You can’t miss it. You NEED the Mach Bike. You will run into either Sandshrew or Trapinch here. The only items are the Claw Fossil (Armaldo, Rock/Bug) or the Root Fossil (Cradily, Rock/Grass). The other will disappear when you take one. Sad, I know. Without the internal battery, you can still restore the fossils, so don’t worry. Do restore them at the Devon Corp.

 

Take any means you can to get back to Petalburg City, so you can fight your father. This gym is unusual, and actually kind of tough. Fight the trainers where your team has the advantage (like pitting your special attackers against the Defense room) or fight all the trainers for leveling up.

 

Norman, “The Man in Pursuit of Power!”

Spinda (Normal) Level 27

Linoone (Normal) Level 29

Vigoroth (Normal) Level 27

Slaking (Normal) Level 31

 

This guy is quite amazing for a Normal type focused trainer. Without a dedicated, bulky, Fighting type Pokemon like Hariyama, this battle will be extremely tough. Unlike his Ruby and Sapphire counterpart, Norman actually uses a variety of strategies to handle what you throw at him. You used to be able to just take advantage of Truant (Slaking’s ability), but now you have Spinda focusing on confusing you (Encore). Linoone is fast, and he will almost definitely set up with Belly Drum. Facade is Norman’s trump card. If you inflict a status on him, Facade will do massive damage, assuming he’s not burned. This is especially true for Slaking, which can only move every other turn. Vigoroth is the estranged middle evolution of the Slakoth family, unable to be put to sleep and slightly faster at the sacrifice of power. He will try to use critical hits with Slash and Faint Attack never misses. Slaking knows Yawn and Counter, and Norman will definitely focus on those moves for his best Pokemon.

 

Beating him will get you the Balance Badge and TM42 Facade. Wally’s mother will give you Surf once you beat him. Catch a Water type, even if only for a little bit.

 

Now you can cut to Mauville through Route 103 or go down through Route 104. We are taking Route 104 to Route 105.

 

Trainer Types

1. Swimmers – They use exclusively Water types. They are more exotic than what you would expect from fishermen and tubers.

2. Sis and Bro – This is a combination of a swimmer and a tuber.

 

There is a Heart Scale, Iron, and Big Pearl hidden on Route 105, and a cave you can’t use yet (it’s similar to the cave on Route 111. Go to Route 106 (and get the Protein) to Dewford and then to Route 107. There is a Star Piece and a Rare Candy on this route. You cannot explore the entirety of the Abandoned Ship yet, so I will save that experience for later. Finish Route 109’s first half and get the PP Up.

 

Pokemon found Surfing on Routes 105, 106, 107, 108, and 109

Tentacool – Common

Wingull – Common

Pelipper (Water/Flying) Super Rare

Freshwater Sources

Goldeen (Water) 1% rate

Marill (Water) Common

 

What you should do is talk to Wattson in Mauville and go the New Mauville site on Route 110. You can get the rare candy as well while Surfing. Watch out for the 3 trick Voltorb in New Mauville, as they might use Selfdestruct. Turn on the generator once you reach it and Wattson will give you TM24 Thunderbolt. Give it to any Pokemon that can learn it. It is a great move and will be a great help against the next Gym Leader.

 

Pokemon in New Mauville

Magnemite (Electric/Steel) Common

Voltorb (Electric) Common

Magneton (Electric/Steel) Super Rare (1%)

Electrode (Electric) Super Rare (1%)

 

Items in New Mauville

Escape Rope

Full Heal

Paralyze Heal

Ultra Ball

Thunderstone

 

 

Now cross Route 118, and you will pretty run into the Tentacool, Wingull, and Pelipper combination through a good deal of the sea routes. Upon getting on the next beach, a fisherman will give you the Good Rod.

 

Items found on Route 118

Iron (hidden)

4 Sitrus berries

Hyper Potion

 

Pokemon found with the Good Rod

Magikarp – Fairly common on most Routes

Carvanha (Water/Dark) Common especially in the eastern land half of Hoenn

Goldeen – Likely to be found in ponds and lakes

Corpish – Likely to be found in ponds and lakes

Barboach (Water/Ground) – Found in northern Hoenn, near Fallabor Town

Wailmer – Found almost anywhere, but sea routes only

 

Pokemon found on Route 118

Zigzagoon – Common

Linoone – Rare

Wingull – Uncommon

Electrike – Common

Manetric – Rare

Kecleon (Normal) Super Rare

 

Go north to Route 119 instead of east to Route 123. I’m only trying to follow the game chronologically. Don’t bother finding the Kecleon, it will find you. Catch Manetric if you need an Electric type (you might).

 

Route 119 is a very long route with many twists and turns and variety of topography. Get the Acro Bike for this go-round.

 

Pokemon on Route 119

Oddish (Grass/Poison) Common

Zigzagoon – Common

Linoone – Common

Kecleon – Super Rare (1%)

Tropius (Grass/Flying) Rare

Water Pokemon

Wingull, Pelipper, and Tentacool are all still available by surfing.

*Feebas – Old, Good, and Super Rod (roughly 50% percent) onsix random water tiles on this whole route. Feebas is agonizing to get. You would be better off playing a different title if you want that Milotic. The six random water tiles will change if you change the “saying” at the Dewford Town trend house. Feed your Feebas blue Pokeblocks (should be Rash, Quiet, Modest or Mild nature for best effect), and level it up to get Milotic.

 

Items on Route 119

2 Elixirs

Full Heal

Max Ether

Leaf Stone

Ultra Ball

Super Repel

2 Hyper Potions

Calcium

Zinc

Rare Candy

Nugget (requires Waterfall)

2 Leppa Berries

2 Pomeg Berries

2 Sitrus Berries

2 Hondew Berries

 

Trainer Types

1. Pokemon Ranger – They tend to use Pokemon for natural purposes and are quite tough. A lot of their Pokemon hold berries and natural healing items. They don’t have too many Pokemon in their party. Sometimes, rangers will hide and ambush you.

 

Upon entering Route 119, you will find many trainers with tricks up their sleeve when you consider the tall grass, rain, and camouflage. There is a group of trainers called the “mimic circle” which will attempt to copy your movements. This route winds, but north is your only destination.

 

You will fight Brendan/May once you get on the bridge.

 

Brendan/May, Fourth Battle

Slugma or Lombre, Level 29

Pelipper, Slugma, or Wingull, Level 29

Starter (with type advantage) Level 31

 

This battle is strangely harder if you chose Treecko, since you have to deal with two water types that cancel out your advantage (as usual) and Combusken. Now your rival also has a Pelipper for choosing Treecko as well. Watch out for Amnesia, Mist, and Supersonic. For the starters, watch out for Marshtomp’s Mud Shot, Combusken’s Bulk Up, and Grovyle’s Leaf Blade. When you defeat your rival, you will get Fly.

 

Fly to your house to get an Amulet Coin and fly to the Devon Corporation to get the EXP share.

 

Continue to the Weather Institute. You will fight several Team Aqua members and one of the admins named Shelley. She sports a level 28 Carvanha and Mightyena, but is overall not that tough. Cleaning house will earn you a Castform, which can change appearance and type in relation to the weather.

 

You will now go to Fortree City, which has a desk and chair secret base shop. Note: Fortree City looks awesome in the anime and manga.

 

Fortree City Pokemon Mart

X Items are gone. You can now buy Hyper Potions and Ultra Balls for 1200 yen.

 

Items in Fortree City

Mental Herb – Find a boy’s Wingull in Mossdeep.

TM10 Hidden Power – Win a woman’s guessing game.

 

 

You cannot access the gym yet. Steven will talk to you and will give you a Devon Scope which will help you see hidden Pokemon. It is a Keckleon. Now you can enter the gym, which is a sliding door puzzle with a twist. Heehee. This gym is full of bird keepers and picnickers.

 

 

Winona, “The Bird User Taking Flight to the World.”

Swablu (Normal/Flying) Level 29

Tropius (Grass/Flying) Level 29

Pelipper (Water/Flying) Level 30

Skarmory (Steel/Flying) Level 31

Altaria (Dragon/Flying) Level 33

 

Winona would be a much tougher opponent if she didn’t have so many exploitable weaknesses. All of her Pokemon but Skarmory will get wrecked by Ice Beam or Thunderbolt, and if you have Blaziken, Overheat or Blaze Kick will get that job done. Altaria is tough, and Winona will set up with Dragon Dance and will most likely will follow up with Dragonbreath (paralyzes) or Aerial Ace (never misses). Having Swampert is probably the tough challenge since, other than Surf, you probably have no moves. And I feel sorry for you if you choose Sceptile and none of your other Pokemon are good.

 

 

 

You will get the Feather Badge and TM40 Aerial Ace. You can now try to reach Lilycove City or explore the the rest of the land routes of Hoenn.

 

For now, go to Route 120 and try to head south. On this route, there is another hidden cave which you cannot access yet. There is rain on this route, so you can use Castform to some decent potential or train any weak Water type Pokemon on your team (probably Milotic) because rain powers up Water type moves. On a lake is a cave where you can get TM11 Sunny Day. Go south to Route 121.

 

Pokemon on Route 121

Oddish – Uncommon

Marill – Uncommon

Poochyena – Uncommon

Mightyena – Common

Seedot (Grass) 1%

Keckleon – 1% *You are better off looking for the invisible walls, there are six guaranteed ones.

Absol (Dark) Rare/ NOTE: These guys have a devastatingly hard catch rate.

*Expect the same Pokemon while surfing.

 

Items on Route 121

Full Heal

Hyper Potion

Nest Ball

Nugget

Rare Candy (both hidden, one requires Cut)

2 Revives (one is hidden)

Zinc (hidden)

Aspear berry trees (requires Cut)

Wepear berry trees

Razz berry trees

Nanab berry trees

Pecha berry trees

 

Now on Route 121, you have three possible choices. You can go to the Safari Zone, Mt. Pyre, or Lilycove. There is no need to go to Mt. Pyre just yet unless you want to raise a Shuppet or a Duskull. Head east until you get to Lilycove or north to the Safari Zone.

 

Trainer Types:

  1. Gentleman: Male beauties, essentially. They really like Pokemon resembling hounds or horses. They also pay quite a bit, and maybe some of their Pokemon hold an item.

 

Pokemon on Route 121

Oddish – Uncommon

Gloom – Super Rare

Poochyena – Uncommon

Mightyena – Uncommon

Shuppet (Ghost) Common

Wingull – Rare

Keckleon – 1%

*Expect the same Pokemon while Surfing.

 

Items on Route 121

Carbos

HP Up (hidden)

Full Heal (hidden)

Nugget (hidden, requires Cut)

Zinc

Revive

Rawst berry trees

Chesto berry trees

Nanab berry trees

Persim berry trees

 

Go north to the Safari Zone. This walkthrough assumes you will do as much.

 

 

It costs 500 yen to access the Safari Zone. There are rare items and Pokemon here. You have a limited number of steps to take advantage of this service. Here is a list of Pokemon without the encounter rates, but I will specify if a Pokemon is unique to a certain area. Note that areas 5 and 6 are NOT available until you defeat the Champion. You cannot battle Safari Zone Pokemon, and Pokeblocks are required to progress. You have to throw a ball, throw bait, throw a rock, or run in the Safari Zone.

 

LAST MINUTE EDIT NOTE: I did not know this ahead of time. You kind of have to go to Lilycove’s Contest Hall first and get the PokeBlock dispenser and make some PokeBlocks… You will fight your rival, so prepare yourself.

 

Oddish, All areas

Gloom, All areas

Natu (Psychic/Flying), All areas

Xatu (Psychic/Flying), Area 4

Wobbuffet (Psychic) Areas 1-2

Girafarig (Normal/Psychic) Areas 1-2

Doduo (Normal/Flying) Areas 1-3

Dodrio (Normal/Flying) Area 3

Pikachu (Electric) Area 1

Rhyhorn (Rock/Ground) Area 3

Pinsir (Bug) Area 3

Heracross (Bug/Fighting) Area 4

Phanpy (Ground) Area 4

Geodude (Rock/Ground) ROCK SMASH, Areas 1-4

– AREA 5

Hoothoot (Normal/Flying)

Spinarak (Bug/Poison)

Mareep (Electric)

Aipom (Normal)

Sunkern (Grass)

Gligar (Ground/Flying)

Snubull (Normal)

Stantler (Normal)

– AREA 6

Ledyba (Bug/Flying)

Pineco (Bug)

Teddiursa (Normal)

Houndour (Dark/Fire)

Miltank (Normal)

Shuckle (Bug/Rock) ROCK SMASH, Area 6

Psyduck (Water) SURF, Areas 1-4

Golduck (Water) SURF, Areas 1-4

Wooper (Water/Ground) SURF, Area 5

Quagsire (Water/Ground) SURF, Area 5

–        Fishing, all Water types; everything else has been seen before

Seaking (Super Rod)

Remoraid (Super Rod) Area 5

Octillery (Super Rod) Area 5

 

Items in the Safari Zone: Areas 2 – 4

Area 2

Max Revive

Area 3

TM22 Solarbeam (useful with Sunny Day)

Area 4

Calcium

 

Once you are done here, go to Lilycove City and explore the whole place. Heal your Pokemon and prepare for your last battle with Brendan/May. They are in front of the department store.

Brendan/May, Fifth Battle

Tropius, Level 31

Pelipper or Ludicolo, Level 32

Pelipper or Slugma, Level 32

Starter (w/type advantage) Lv 34

 

This is the final battle encounter you will have with Brendan/May in Pokemon Emerald. Considering the heavy emphasis on Grass and Flying types in these teams, knowing Ice Beam is key. But by now, you should have plenty of types ready to handle them. Slugma and the Starters never reached their full stage; Even if you are at a disadvantage with your own starter, the fact that you have fully-evolved Pokemon is the key to this fight. A type disadvantage may not even bother you. None of these Pokemon are even at their full potential and are underleveled against you. They also still have relatively obsolete moves as well. Don’t worry if you are looking for a challenge: someone much more focused on battling will replace them on Victory Road…

 

Lilycove City: Points of Interest (biggest city in the Pokemon World until Castelia in BW and Goldenrod City in GS Remake)

–        Motel: Complete the Pokedex for a Diploma

–        Art Museum: The First Floor is just a bunch of famous paintings. In Emerald, you must defeat the Master Rank of all Pokemon Contests in each category to get a painting of your Pokemon exhibited here.

–        Harbor: Leads to a special area, but events for Mew are long gone.

–        Fan Club: Does absolutely nothing.

–        Move Deleter’s House: Removes any move, inlcluding Hms

 

Lilycove Department Store Items

– First Floor: Lottery Corner (can only be done once due to battery)

–        Second Floor: All standard items. Only Full Restores are not available. Can get a Fluffy tail for 100 yen.

–        Third Floor: Drugstore. All “X” items and stat raising items except PP Up are available.

–        Fourth Floor: TM’s, four excellent all out attacks (Blizzard, Thunder, Fire Blast, Hyper Beam) and four excellent defensive options (Safeguard, Light Screen, Reflect, Protect).

–        Fifth Floor: Secret Base items

–        Rooftop: Vending Machines and further Secret Base items (after Champion, random occurrence).

 

Game Mechanics explained: Contest Hall

In the Contest Hall, you can participate in games based on your Pokemon’s strengths outside of battle. You can enter 5 contests with four ranks. You must win one rank to move onto the next. Of course, it must be with the same Pokemon. There is Tough, Cool, Smart, Beauty, and Cute. Use PokeBlocks to boost contest stats. The attributes for the contests are color-coded with the type. BEAUTY = BLUE for example. So you would use Blue PokeBlocks to raise Beauty.

… There is an appeal round, where stats matter the most. Then it is the actual “moves” round. Moves have different effects in contests, and you want to use moves for your specific contest. You can deviate, but you must be creative about it. Then there is a bonus round. The points are tallied and the winner is decided.

 

You will get the PokeBlock dispenser in the Contest Hall.

 

Go to the east side of the beach. You will notice that the Team Aqua member is blocking your progress. If you have a SUPER ROD, you can catch the excellent STARYU here. It is now time to head to Route 122.

 

Items in Lilycove City

TM44 Rest – Old man gives it to you

Max Repel – In front of monument

PokeBall, Heart Scale, and PP Up – hidden in rocks on the shoreline

 

Route 122 is more like an entrance. There are no new Pokemon here, except a Sharpedo, the evolution of Carvanha. You need the Super Rod. Enter Mt. Pyre.

 

Mt. Pyre Summary

 

You need to climb to the Summit of Mt. Pyre. Inside, the only Pokemon available are Shuppet and Duskull, both Ghost types. Duskull is a good tank, and Shuppet is good offensively. Outside, there is your standard Wingull available and Vulpix (Fire; Uncommon). On the Summit, you can find Chimecho, a Psychic type (2% encounter rate). Beat the trainers and collect the items on the way to the top.

 

Trainer Types:

  1. Hex Maniac: They primarily use Ghost types with the occasional Psychic type. They are not difficult to deal with as they tend to use Curse a lot, which cuts their HP to deal gradual damage to you. But keep in mind that you can probably OHKO them.
  2. Young Couple: They are in love with each other. They tend to use some stronger Pokemon that are complete opposites in some respect.

 

Items on Mt. Pyre

–        Interior

–        Cleanse Tag, gift from a woman

–        Ultra Ball

–        Super Repel

–        Sea Incense (fall from next floor)

–        Lax Incense (fall from next floor)

–        TM30 Shadow Ball; Ghost type move, but better for Psychic types

–        Exterior

–        TM48 Skill Swap

–        Max Potion

–        Max Ether (hidden)

–        Ultra Ball (hidden)

–        Summit

–        Zinc (hidden)

–        Rare Candy (hidden)

 

When you defeat the Team Aqua members on the Summit, you will get the Magma Emblem. Head to the hideout on the Jagged Pass. This walkthrough assumes you will explore Route 123 first.

 

Much of this route cannot be accessed from the Route 118 side, as it has many ledges. Pay attention to what is ahead of you. All of the Pokemon in this route are the same as Route 121. There is a Berry Master’s house on the western section of the route. Pick all the berries. You can try to get a specific berry to significantly boost your Pokemon’s contest stats with the old man in the house. You need to say a certain randomized phrase. Talk to the old woman outside the house with the same phrase to get a different berry. The daily factor does not apply here. Get all the berries; they won’t grow back.

 

Items on Route 123 (not including the berries)

PP Up

Rare Candy

TM19 Giga Drain (from a girl, need Grass type)

Hyper Potion

Elixir

Super Repel

Revival Herb

PP Up

Calcium

Ultra Ball

Revive

 

Now it is time to take on Team Magma. Go to the Jagged Pass. A cutscene will trigger, and you can now enter. The Magma hideout has 4 floors, Team Magma members, and wild Pokemon. The Team Magma members are really easy to defeat. Not too many of them actually have any tough Pokemon on their team. It must also be considered that this stage of the game is where the difficulty curve of the game will spike significantly, assuming you did not pick Treecko or have a strong Grass and Electric types. But more on that later. Navigate every possible crevice to reach the bottommost floor.

 

Pokemon in the Magma Hideout

Geodude – Common

Graveler (Rock/Ground) Uncommon

Torkoal – Common

 

Items in the Magma Hideout

Rare Candy (need to access from a different floor when you first see it)

Full Restore

Max Elixir

Nugget

PP Max (Use on a move with only 5 PP or something; it will raise it to 8 automatically)

Max Revive

Escape Rope

 

When you reach the bottommost floor, you will encounter Team Magma’s admin Tabitha, and he has the same team, except with an evolved Poochyena and Numel. He still has a Numel and a Zubat. Next, you will encounter Groudon, which will leave. And then you fight Maxie once again. It is kind of depressing that Courtney, the female representative of Team Magma, cannot be fought in Emerald.

 

 

Maxie, Second Battle

Mightyena, Level 37

Crobat (Poison/Flying) Level 38

Camerupt (Fire/Ground) Level 39

 

Maxie will not play around this time. His team, other than Mightyena, is actually competitively viable around this level. Mightyena will probably use Swagger on you from the outset to confuse you, but with Intimidate, it won’t be as effective. He has Scary Face, but both previously mentioned moves can be remedied by switching out. Crobat is fast, so expect more confusion. There isn’t any risk of poison, but Crobat has Bite. Considering how fast Crobat is, it might flinch you a lot. Camerupt is the real threat: it knows Earthquake, Amnesia (boosts Special Defense), Rock Slide, and Take Down. Don’t let him buff with Amnesia, and don’t throw anything slow or weak against Ground at him. If you have a Ludicolo, now would be the time to use it.

 

Once you defeat Maxie, you will get a call telling you to go to Slateport. Go to the Harbor. Archie and his subordinate are stealing the submarine that you delivered the parts for. Now you will need to return to Lilycove City and enter the Team Aqua hideout that was blocked by Wailmer.

 

In the Team Aqua hideout, there is a teleporter puzzle. This is the way to the end of the stage, and the Master Ball.

 

Getting the Master Ball: in a room with three sets of teleporters. There is a way to progress, but this time we are using left or right, middle, right, and right. Voltorb’s evolution Electrode (Electric) has TWO copies of it in this room. They may use Explosion or Selfdestruct, so be careful. The Master Ball can catch any Pokemon without fail. Save it for Groudon, Kyogre, Rayquaza, Latios, Latias, Regice, Registeel, or Regirock. Preferably, you should save it for Rayquaza, since it is the highest level and has a nightmarish catch rate. Latios and Latias are also an option since they are elusive.

 

Solve the teleporter puzzle and reach the end of the hideout where you will fight Matt. This is the only time in the game where you fight him. He has a Mightyena and a Golbat. In other words, he is GENERIC BOSS FIGHT. You will have no trouble defeating him.

 

Items in the Aqua Hideout

Nest Ball

Max Elixir

Nugget

 

You can now see the world of the Ocean! And the Hoenn Region has the most expansive one to date. Sadly, the in-route diversity of Pokemon in the Ocean is the same for routes 124 to 128. PACK SOME REPELS. Pay close attention to your screen to make sure you did not accidentally enter a new route.

 

Pokemon on Routes 124 to 128

Surfing:

Tentacool – Common

Wingull – Common

Pelipper – Uncommon

Fishing:

The conventions are roughly the same: Magikarp, Tentacool, Wailmer, etc. With the Super Rod you will get soon, you can fish for Sharpedo and Wailmer.

 

Items on Route 124

Blue, Red, Yellow, and Green shards – Northwest corner of route. Remember that you can get shards occasionally through Rock Smash and stealing from underwater Pokemon. Trade these shards with the guy in the house for evolutionary stones, which are hard to come by in this game.

DIVE required

Calcium

Carbos

Heart Scale

Big Pearl

 

Now you are in Mossdeep City. Get these items: King’s Rock (boy outside Steven’s house), Sun Stone (man in space center), the Super Rod (a fisherman), and a Net Ball. There is a guy who will teach you Dynamicpunch, but it’s really not worth it. Once you beat the Champion, Steven will leave a Beldum in his house.

 

Pokemon found with the Super Rod

Corpish (Water)– Freshwater areas

Sharpedo (Water/Dark) open eastern sea

Wailmer – All sea

Seaking (Water) – Safari Zone

Staryu (Water) – Lilycove City, use Water Stone to get a Water/Psychic type.

Barboach (Water/Ground) Northern Hoenn

Tentacruel (Water/Poison) Abandoned ship

Whiscash (Water/Ground) Deep inside Meteor Falls

Gyarados (Water/Flying) Sootopolis City

Luvdisc (Water) Southernmost oceans of Hoenn

Horsea (Water) All sea routes west of Pacifilog, needs a Dragon Scale and trade to reach Kingdra from Seadra, and it becomes Water/Dragon.

 

Go to Route 125. You should probably train for the gym since it is a bit unorthodox. There are no new trainers on Route 125, and there is only a Big Pearl. You want to head into the Shoal Cave. It is completely pointless if it is High Tide, as the items and Pokemon you get are completely inferior to ones you would get with the Low Tide (remember: internal battery, so this will not change). You unfortunately won’t be able to get the Shell Bell (it boosts Friendship). The 4 Shoal Salts you will get are useless.

 

Pokemon in the Shoal Cave

Zubat – Common

Speal (Ice/Water) Common

Golbat – Super Rare

Snorunt (Ice) Rare, Ice Room only

 

Items in the Shoal Cave (Low Tide only)

Ice Heal

Focus Band (given to you by Black Belt)

NeverMeltIce, Ice Room

TM07 Hail, Ice room

 

Go back to Mossdeep after clearing the cave. Go to the Gym and prepare pretty much anything but Fighting types. This is a warp tile Gym, but it’s not that hard.

 

Tate and Liza, “The Mystical Combination!”

Claydol (Ground/Psychic) Level 41

Xatu (Psychic/Flying) Level 41

Lunatone (Rock/Psychic) Level 42

Solrock (Rock/Psychic) Level 42

 

This is a Double Battle. It is probably a Double Battle with the highest AI in the series excluding post-game battles. These two cover for their weaknesses really well, and have quite a few support options. You will need to be equally capable with your own Pokemon, which I am sure are mostly offensive with direct attack moves suited for single battles. Claydol has Light Screen and Earthquake, which will not affect Xatu. Knocking out one of them first is priority. I recommend you get Pokemon that can survive Earthquake and knocking out Xatu first so you can retaliate against Solrock faster, which is much tougher than Lunatone. They will also be immune to Earthquake. Psychic will tear your less Sp. Defense oriented Pokemon apart. Altaria is amazing in a battle like this. Gardevoir with Shadow Ball or a Dark Type move will be great as well, but make sure you Trace Levitate, not Synchronize. Swampert can just use Surf. Sceptile will need to take care of Solrock quick since it has access to Sunny Day, Flamethrower, and Solarbeam. Xatu can use Sunny Day as well. Watch out for Lunatone’s Hypnosis.

 

Upon winning, you will receive the Mind Badge and TM04 Calm Mind.

 

Now you must go to the Mossdeep Space Center. Defeat the Team Magma grunts and make your way to Tabitha and Maxie. You will engage them in a double battle along with Steven Stone. He will assist you, so you have nothing to fear.

 

Maxie and Tabitha, Third Battle

Tabitha: Camerupt (Level 36), Mightyena (Level 38), and Golbat (Level 40).

Maxie: Mightyena (Level 42), Crobat (Level 43), and Camerupt (Level 44).

Steven’s Pokemon: Metang (Steel/Psychic, Level 42), Skarmory (Level 43), and Aggron (Steel/Rock, Level 44).

With Steven, you have nothing to fear. Even if you could participate in this battle alone, it wouldn’t be too difficult since Tabitha and Maxie both have the same Pokemon on their team and do not have a spike in their levels. Their movesets are also the same as last time. Since you just fought a Gym Leader that specializes in double battles, these two pale in comparison. Steven is a beast. Metang will provide support to your team. Skarmory is bulky, fast, and powerful. Aggron is at a penultimate level of destruction with Dragon Claw, Thunder, and Solarbeam. Even a full power Earthquake would take 2 hits to destroy it. Set up with Sunny Day if you want Aggron to spam Solar Beam. Set up Rain Dance if you want Thunder to hit. If you have Swampert, use Surf.

 

You will get Dive for defeating Maxie for the last time. You still haven’t faced Archie yet, have you? You only get to fight him once, and that is still a bit away.

 

With Dive, you can access the underwater world. You can now get some pretty sweet items in the bottom of the ocean.

 

Pokemon found in the bottom of the ocean:

Chinchou (Water/Electric) Common

Clamperl (Water) Common *needs a trading item to evolve, so it may not be useful.

Relicanth (Water/Rock) Super Rare

 

You can now go to the second half of the Abandoned Ship or attempt to capture Regice, Registeel, or Regirock. In the abandoned ship, there is an item called a Scanner which you can trade for a DeepSeaTooth or a DeepSeaScale, which is required for the Pokemon Clamperl to evolve by trade. Go to train regardless if you are not interested.

 

You can catch a Tentacruel with a Super Rod here.

 

Items in the Abandoned Ship (not including keys to open doors).

Harbor Mail

Dive Ball

Escape Rope

Revive

TM13 Ice Beam

Water Stone

TM18 Rain Dance

Luxury Ball

Scanner (trade with Captain Stern for the trade-evolution item).

 

Clamperl will either evolve into Gorebyss or Huntail depending on which one you choose. Now I did say you can catch Regice, Registeel, and Regirock. If you want to know, you must head to the Sealed Chamber on Route 134 (left of Pacifilog) and use Dig at the stone pedestal. You need Dive to reach it. You also need a Wailord (a the first slot in party) and a Relicanth (last slot in party).

Regice: Route 105 – Walk Counterclockwise around the cave.

Regirock: Route 111 – From the pedestal, 2 steps left, 2 steps down, and then Rock Smash.

Registeel: Route 120 – Use Flash in the middle of the Cave

 

The next section of the game is the big ocean for real. It is very easy to get lost, so pay attention to your screen. I will only list the items. There are no new Pokemon in any of these routes, or new trainers whatsoever. I will list the items and how many trainers there are in a route.

 

# of Trainers on the big ocean routes

Route 126 – 8

Route 127 – 7

Route 128 – 8

 

Items on…

Route 126 (all are underwater, some are hidden in open patches which I am sure you check by default)

Green Shard

Ultra Ball

Stardust

Heart Scale

Pearl

Iron

Big Pearl

Yellow Shard

Blue Shard

Route 127

Carbos (land)

Zinc (land)

Rare Candy (land)

– Hidden in an underwater rock

Star Piece

Heart Scale

HP Up

Red Shard

Elixir

Route 128

3 Heart Scales (all hidden near the Seafloor Cavern Dive spot; land, of course)

Pearl (underwater rock)

Protein (underwater rock)

 

It is now time to head into the SeaFloor Cavern, where you will engage Team Aqua for the last time. There are no new Pokemon here either, and all of the trainers are Team Aqua members. You need Strength and Rock Smash to clear the cave, and you must pay attention to the currents. The only item in the cave is TM26 EARTHQUAKE, near the door to the deepest room. You will fight Shelley one last time, but she is not tough.

 

 

Archie, Team Aqua Boss

Mightyena, Level 41

Crobat, Level 41

Sharpedo (Water/Dark) Level 43

 

This battle can be won with the same circumstances as Maxie in your past three encounters with him. The only difference is Sharpedo, which doesn’t learn a single Water type move by level up. He really has nothing against you except Confuse Ray, Swagger, Taunt, and any bad preparation you might have. It is kind of disappointing, really. Maxie was much better fleshed out in this game, and he could probably take Archie in a Pokemon battle.

 

Kyogre will be awakened, and they will now engage in combat. Now you can enter Sootopolis City (you need Dive on Route 126). You will be asked to go to the Cave of Origin, and you must answer Sky Pillar which is your next destination. Both Team Aqua and Magma have settled their differences somewhat, so after this excursion, you will have nothing left but the rest of the game. You can catch a Sableye here in some of the deeper floors if you still want one.

 

Items in Sootopolis City:

TM31 Brick Break, given to you by a Black Belt

Wailmer Doll, given to you by a little girl

Ethers and Elixirs: If you have a high level Lotad or Seedot, you can receive these.

*You can now by Max Potions at the mart, but it is a bit redundant unless you have a max level Wailord or a Chansey/Blissey. Hyper Potions will do the trick.

 

Head to Route 129. There is a 1% encounter rate for Wailord here. All Pokemon up to Pacifilog are ones mentioned before. The only trainers are the Swimmers and Triathletes, of course. Go to Route 131 to get to the Sky Pillar.

 

Pokemon in the Sky Pillar:

Golbat – Common

Sableye (Dark/Ghost) – Common

Claydol (Ground/Psychic) Uncommon

Banette (Ghost) Uncommon

Altaria (Dragon/Flying) Rare, 5F only

 

You need the Mach Bike. Meet with Rayquaza. It will quell the anger of Groudon and Kyogre and return to the Sky Pillar after a while, where it is much harder to reach it. I would recommend using the Master Ball here, but beat the final Gym Leader first. Head to Pacifilog Town first, the last town in the Hoenn region.

 

You might be able to get TM27 (Return) or TM28 (Frustration), but don’t quote me on that. The internal battery affects quite a lot of things and this is one of them. Losing Return though is a big loss, however.

 

In-game trades:

Bagon for Horsea (Bagon can be found in Meteor Falls, Horsea can still be caught in the next routes).

 

On Routes 132 to 134, there are Pokemon, strong currents, and trainers. Just follow the currents back to Slateport. Fly back to Pacifilog if you still want to fight some trainers that can be easily missed.

 

Trainer types:

  1. Dragon Tamer: Exactly as the name implies. They use Dragon Pokemon. They are definitely going to be encountered at Victory Road, but the one on this route is probably here because of the relation to Sky Pillar.

 

It’s kind of sad how many of these trainers are trapped on the currents of this route. It really kind of gives you a reason to Surf instead of swimming yourself.

 

You can now head back to Sootopolis. Wallace, the Champion, will give you Waterfall. You must beat the Gym Leader first before you can go to Victory Road.

 

This gym has a complex Ice Puzzle, but you should challenge the trainers at the bottom area regardless. Steal Nuggets from beauties. Here’s a picture of the routes you need to take for the ice puzzle.

 

You will now fight Juan.

 

Juan, “The Gym Leader with the Pure Beauty of Water!”

Luvdisc (Water) Level 41

Whiscash (Water/Ground) Level 41

Sealeo (Ice/Water) Level 43

Crawdaunt (Water/Dark) Level 43

Kingdra (Water/Dragon) Level 46

 

Juan is the replacement Gym Leader for Hoenn in Emerald, replacing Wallace. Wallace replaces Steven (which kind of sucks) as the Champion. Juan’s Luvdisc is weak, but it will try to infatuate you. Whiscash is at its full potential with Earthquake, Amnesia, and Rain Dance. Do not let him set up the Rain Dance unless you have a fast Pokemon with Thunder (obviously won’t work on Whiscash). Sealeo can paralyze you or cut your attack. Keep on the offensive so Encore won’t hurt you much. Before the Physical/Special switch in Generation IV, Crawdaunt is actually not that tough. It still has a base 90 Special Attack, but its Special Defense and Speed are miserable. Kingdra, indisputably one of the most threatening Pokemon in the storylines (Claire’s Kingdra, for instance), will tear you apart with Ice Beam if you are not prepared. It knows Rest and holds a Chesto Berry, so Juan kind of knows what he’s doing. All Pokemon know Water Pulse and can confuse you. Whatever you do, DO NOT let Kingdra get a set of Double Teams off unless it’s raining and you know Thunder.

When you beat Juan, you will get the Rain Badge and TM03 Water Pulse, as if you needed any more Water type moves.

 

Head down to Route 128 and head east to Ever Grande City (which isn’t a city). You need Waterfall to climb it. I hope you have some TMS ready for whatever poor Water type(s) you have to know all three of those moves. Remember the move deleter is in Lilycove. Wait until you get to the Pokemon League first. If you want, you can catch a Bagon in Meteor Falls and get TM02 Dragon Claw first, now that you have all the HMs you need.

 

Heal at the Pokemon Center, and make sure you have Flash, Rock Smash, Strength, Surf, and Waterfall. You don’t really need Flash, since I have a map:

 

 

The pictures are as follows: 1F, B1, and B2. They look fairly simple, but it’s actually a large network of corridors and dead ends, very similar to the region you just traveled. Solve the puzzles and make it to the northeast corridor of the first floor. The best way to get there is to find the center ladder on each of the floors. But you made it this far, I’m sure you can make a good deduction. The only trainers here are the CoolTrainers, the one’s with the tough AI.

 

When you cross the first or second bridge, you will encounter Wally one last time. Because of Open Office’s incompetence, it’s a little further down.

 

Items on Victory Road

–        1F

Max Elixir

PP Up

Ultra Ball (hidden)

–        B1

Full Restore

TM29 Psychic

–        B2

Full Heal

Max Repel (hidden)

Elixir (hidden)

 

Pokemon on Victory Road

Zubat – Rare, 1F only

Golbat – Uncommon to Common

Makuhita – Rare, 1F only

Hariyama – Common on 1F and B1 only

Whismur – Super Rare, 1F only

Loudred (Normal) Uncommon, 1F only

Aron – Super Rare, 1F only

Lairon (Steel/Rock) Rare to Uncommon

Mawhile (Steel) Super Rare, B1 and B2 only

Sableye (Dark/Ghost) Common, B2 only

*Golbat is only found while Surfing

*Magikarp, Goldeen, Barboach, and Whiscash can be found fishing on B2

*Geodude and Graveler can be found using Rock Smash. Watch out for Selfdestruct.

 

Wally, Your True Rival

Altaria (Dragon/Flying) Level 44

Delcatty (Normal) Level 43

Roselia (Grass/Poison) Level 44

Magneton (Electric/Steel) Level 41

Gardevoir (Psychic) Level 45

 

Good job, Wally! Catching up to you and traveling the Hoenn region despite having an illness! This is a pretty solid battle. He’ll open with Altaria and try to set up the Dragon Dance. If you really know what you’re doing now, you would use Ice Beam and take advantage of that x4 weakness. It has virtually the same moveset as Winona’s Altaria. Next up is Delcatty. It knows Sing and Attract, so don’t be too concerned with having your Pokemon knocked out. Faint Attack is the move it knows, and it’s a Dark type move that never misses. With Assist, it can pull any move out of his whole team, so be weary of unexpected surprises. Roselia is probably the second greatest threat on his team. It knows Leech Seed, Toxic, Magical Leaf (never misses), and Giga Drain for more recovery. If for some reason, you are badly poisoned and seeded, remedy this immediately. Magneton has the annoying Supersonic. It knows Screech, which may help Tri-Attack (10% chance of Burn, Paralysis, and Frozen each), but Thunderbolt is its real deal. Gardevoir is that Ralts Wally caught at the beginning of the game. It has the Psychic move you know and love. Future Sight can lead to a surprise, so be prepared for that when it finally hits. Gardevoir is really powerful, and will boost itself with Calm Mind. Like Kingdra, it will use Double Team.

 

Once you defeat Wally, you can proceed to the Pokemon League. I hope you have 8 badges (you really should…)!

 

 

Now you can challenge the Elite Four. Pack up on all the items you can and spare no expense. This goes without saying, but make sure you are level 54 at least. If you lost to any member, you have to start over. A lot of players just save right before the battle and soft reset; there is no shame in doing so.

 

 

Elite Four Sidney

Mightyena, Level 46

Cacturne (Grass/Dark) Level 46

Shiftry (Grass/Dark) Level 48

Crawdaunt (Water/Dark) Level 48

Absol (Dark) Level 49

 

A Fighting type will wreck this guy. Blaziken and Heracross especially. Mightyena isn’t that tough, but it has a fair moveset, and will use Roar if at a disadvantage. Cacturne has Needle Arm and Leech Seed; its Attack and Special Attack are excellent, so any move he uses with him will pack a punch. Shiftry is a nightmare with the flinching Extrasensory, Torment (which keeps you from spamming), Swagger, and Double Team. Crawdaunt will set up with Swords Dance and hit you with Strength if his Surf can’t do the trick. Absol will also set up a Swords Dance and hit you with Aerial Ace, Rock Slide, or Slash. All of those moves are fairly powerful if you let him have his way. NOTE: Remember that Elite Four members have the strongest AI in the game, and will switch and adapt to you much like a real person.

 

 

Elite Four Phoebe

Dusklops (Ghost) Level 48

Banette (Ghost) Level 49

Banette (Ghost) Level 49

Sabeye (Dark/Ghost) Level 50

Dusklops (Ghost) Level 51

 

I don’t understand too much about why Phoebe and Glacia are Elite Four representatives, because of the apparent lack of their respective types in the Hoenn region. I’m sure they will fix this in the remakes. Dusklops for both instances are defensive. Her first one will rely on Curse and Protect to dwindle your Pokemon down, and she’ll probably heal it at the first opportunity to use it again. Her second one goes all out with attacks, but they won’t pack too much damage as you’d think without STAB (Ice Beam, Earthquake, Rock Slide). Sableye has no weaknesses. With Night Shade, it will always do 50 HP damage. The Banettes are little threat, even with good moves (special-oriented moves for a physical Pokemon…) so really watch out for Grudge, Will-O-Wisp, and Facade.

 

 

Elite Four Glacia

Sealeo (Ice/Water) Level 50

Glalie (Ice) Level 50

Sealeo (Ice/Water) Level 52

Glalie (Ice) Level 52

Walrein (Ice/Water) Level 53

 

Glacia would be much more threatening if it wasn’t for her predictable team. They all know Ice Beam to some extent and the Sealeos and Walrein know Body Slam, which Paralyzes you. One Glalie will know Light Screen, and the level 52 one will use Explosion. Walrein knows Sheer Cold, but that is little to worry about if you not underleveled. One Sealeo knows Blizzard, and her first Sealeo will open with Hail.

 

 

Elite Four Drake

Shelgon (Dragon), Level 52

Altaria (Dragon/Flying) Level 54

Kingdra (Dragon/Water) Level 53

Flygon (Dragon/Ground) Level 53

Salamence (Dragon/Flying) Level 55

 

Forget all the other Dragon type masters. Drake doesn’t play around with non-Dragon types, nor does he repeat the same Pokemon. His team has a lot of diversity and adaptability. Unless you have Ice Beam, there is quite a bit to fear here. Shelgon will use its bulk to deal enough damage to you to finish you off. And it will use Protect to annoy you. Altaria will do the same. You know what to expect from Altaria, and spare Ice Beam if you are running out, you will need it for the tougher parts of the team. Kingdra will behave similar to Juan’s, but with better moves and Dragon Dance. Flygon knows Earthquake and Flamethrower. Use Ice Beam or get swept. Do the same for Salamence, which knows Dragon Claw and Rock Slide.

 

Now you can proceed to fight Wallace, the Champion.

 

 

Wallace the Champion

Wailord (Water) Level 57

Tentacruel (Water/Poison) Level 55

Whiscash (Water/Ground) Level 56

Ludicolo (Water/Grass) Level 56

Gyarados (Water/Flying) Level 56

Milotic (Water) Level 58

 

Sceptile. Boom. Done. Okay, just kidding; Wallace is kind of tough, but not as tough as Steven. He has much more exploitable weaknesses and can adapt to strategies fairly well. This battle won’t be easy without a Grass or Electric type, and he has countermeasures against those. Wailord will open with Rain Dance. If you have Thunder, let him do it. Don’t let it use Water Spout at high health. Whiscash needs to be hit by some kind of Grass type move. It knows Earthquake and Amnesia. It may use Hyper Beam, so switch to a Ghost, Rock, or Steel type if you see it coming. Thunder or Thunderbolt Gyarados. The whole community knows what Gyarados is capable of if you leave one unchecked. Ludicolo isn’t that hard to deal with. Tentacruel has Sludge Bomb and Toxic. Prepare a Steel type or knock it our fast. Milotic knows Ice Beam, so don’t assume the Dragon resistance will help you. I remember my Rayquaza (when I was little) getting destroyed by it. It also knows Toxic and Recover for those long battles.

 

Beat the Champion, and voila! Post game time!

 

Things to do in the post-game:

  1. Areas 5 and 6 are open in the Safari Zone.
  2. Check the TV for the Eon Pokemon. Pick Red for Latias, and Blue for Latios.
  3. Check the Desert Underpass at the Fossil Maniac’s house, which is west of Fallabor. Ditto and the other Fossil are here.
  4. Steven will leave you a Beldum (Steel/Psychic; evolves into Metagross) at his house.
  5. You can board the S.S. Tidal for TM49 Snatch and the Leftovers hidden in the trash can. Fight some trainers!
  6. Artisan cave at the Battle Frontier; Smeargle and all Drug items are here.
  7. Check the Weather Institute to catch Groudon and Kygore. The Marine Cave is on Routes 105, 125, 127, and 129. The Terra Cave is on Routes 114, 115, 116, and 118.
  8. If you completed the Hoenn Pokedex, you can get a Johto starter: Chikorita, Cyndaquil, and Totodile.
  9. Go to the Battle Frontier! I know you can figure it out from here! Each area has its own Gimmick and boss fight. One is the Silver Challenge, and one is the Gold Challenge.

 

A REAL CHALLENGE: Steven can be fought at Meteor Falls. Bagon can be caught on B2 second room. TM02 Dragon Claw can be reached with Waterfall.

 

 

Steven Stone, Post-Game Battle

Skarmory (Steel/Flying) Level 77

Claydol (Ground/Psychic) Level 75

Cradily (Rock/Grass) Level 76

Armaldo (Rock/Bug) Level 76

Aggron (Steel/Rock) Level 76

Metagross (Steel/Psychic) Level 78

 

ADDENDUM: Since this game is similar in essence to Ruby and Sapphire, and might be for Alpha Sapphire and Omega Ruby. We will add a section listing new game mechanics and Pokemon. This is to avoid writing a whole new walkthrough. However, if the game proves to be so different that this walkthrough proves to be obsolete, we will write a new one. Watch out for the addendum regardless.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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